Quest Reward
Coming soon. Quest Reward is not yet available.
Reward players for completing objectives: break blocks, harvest crops, smelt items, shear animals or kill mobs.
- Adds the Quest reward type in the editor’s slot settings.
- Pick an objective, then choose the targets with the item selector (for mob objectives you pick spawn eggs). Select several targets and any of them counts (“kill zombies or creepers”); leave the selection empty to count everything.
- Set the required amount and optionally make the quest repeatable, so progress resets after each claim and the quest can be completed again.
- Progress counts automatically while players play, no commands needed. It is saved with the player’s data and survives restarts.
- The GUI shows live progress while open, refreshing every second.
Useful placeholders for the item title or lore:
| Placeholder | Shows |
|---|---|
{quest_progress} | Current progress, e.g. 7 |
{quest_target} | The required amount, e.g. 10 |
{quest_bar} | A colored progress bar that fills as the player progresses |
Example lore line: {quest_bar} {quest_progress}/{quest_target}
Objective details: Harvest only counts fully grown crops (wheat, carrots, potatoes, beetroot, nether wart, cocoa, berries and more); breaking a half-grown crop doesn’t count. Kill only counts kills by the player. Smelt counts items taken out of a furnace.
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